The Development of a Training Program to Enhance 21st Century Teachers’ Skills in Creating Board Games
DOI:
https://doi.org/10.56825/jehds.2025.926220Keywords:
Training program, Boardgame, 21st century skillsAbstract
The purposes of this research were to 1) develop and determine a training program to enhance 21st century teachers' skills in creating board games, 2) compare the board game creation skills of participants who attended the training program. And 3) investigate the expectations of the participants regarding the application of the acquired knowledge for developing instructional media and integrating it into teaching and learning practices. The sample group for the study consisted of 20 teachers from Kamphaeng Saen Witthaya School, selected using convenience sampling through open registration for the training program. The research tools included the training curriculum for enhancing teachers' skills in creating board games, a board game creation test, and a participant expectation evaluation form. Data analysis was conducted using the Jamovi statistical software, applying mean, standard deviation, and t-test calculations.
The results of the research indicate that 1) The effectiveness of the training program for enhancing 21st century teaching skills in board game creation showed a process efficiency score (E₁) of 81.05 and an outcome efficiency score (E₂) of 86.00, resulting in an overall efficiency index of E₁/E₂ = 81.05/86.00. 2) The analysis of teachers' 21st century skills in board game creation after training revealed that the average score (x̄ = 79.17, SD = 5.61) was significantly higher than the predefined threshold of 70%, with statistical significance at .05. 3) The analysis of participants' expectations regarding the applicability of the training in instructional design revealed that the average expectation score (x̄ = 3.86, SD = 0.42) was significantly higher than the predefined benchmark of 3.50, with statistical significance at .05.
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